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litetex.txt
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1994-05-04
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Light Textures
=============================
FrnchWin - French Windows Light Texture
Type: All Lights
This texture, applied to a light, will make the light look as if it were
cast through a french window, or any window with regular, rectangular panes
of glass.
Num Vert/Horz Panes : These parameters set the number of planes of glass
that the terxture will show if applied to a
rectangular light source.
Vert/Horz Shad Adj : These parameters adjust (apparently) how thick the
wood would be between each pane of glass in the
window. The numbers are a fraction of the size of
the pane. A value of .5 whould give a piece of
glass with half shadow and half light.
Penumbra Adj : This parameter sets the size of the light's penumbra
(soft shadow) as a fraction of the amount of light
showing.
=============================
SoftEdge - Soft Edge Lighting Texture
Type: Round Shape and Rectangular Lights
This texture, when applied to a shaped light, adds a penumbra to the light
so the edges of the light aren't as sharp as they usually are in imagine.
This makes the lights look as if they are being cast from further away.
Penumbra Adj : This parameter sets the size of the light's penumbra
(soft shadow) as a fraction of the amount of light
showing.
Noise 1 and 2 : These parameters allow you to add noise to thei
penumbera area of the texture so you can get a more
grainy penumbra instead of a smooth gradiant.
=============================
Strobe - Strobe Lighting Texture
Type: All Lights
Strobe if an animated light texure that morphs a light cyclically from one
color to another. This is not the harsh flash that happens with a real
strobe, but a more gradual cycling of the light.
Strobe Cycles : This parameters sets how many times the light will
cycle from color 1 to color 2 in a single animation
cycle (or texture morph depending upon how you want
to look at it).
Light Color 1 and 2 : These a are the two colors that the light will cycle
between.
Dist Travelled : This is the animation position tween control
variable. To animate this texture you have to morph
between two lights with this texture on them. Set
up all the texture parameters to be the same, but
have the Distance Travelled set to 0.0 in one and
1.0 in the other. Morph these two lights, and that
is one animation cycle.
=============================
VenLite - Venitian Blind Lighting Texture
Type: All Lights
This texture, applied to a light, will make the light look as if it were
cast through a venitian blind.
Number of Shadows : This is the number of slats that are in the venitian
blind that would cast shadows if the light was a
rectangular light source.
Shadow Sz Adj : This parameter adjusts the size of the shadow (how
open or closed the blind is). A value of .5 will
give a light that is half occluded by the slats in
the blind.
Penumbra Adj : This parameter sets the size of the light's penumbra
(soft shadow) as a fraction of the amount of light
showing.
Noise 1 and 2 : These parameters allow you to add noise to the
penumbera area of the texture so you can get a more
grainy penumbra instead of a smooth gradiant.